:root {
  --root-clr: dimgray;
  --tile-line-height: 30px;
  --tile-size: 10px;
  --clr: gray;
  --pl-clr: 
    radial-gradient(circle at 75% 50%, white 1px, transparent 2px),
    radial-gradient(circle at 25% 50%, white 1px, transparent 2px),
    radial-gradient(circle at 75% 40%, black 3px, transparent 4px),
    radial-gradient(circle at 25% 40%, black 3px, transparent 4px),
    white;
}
html,
body {
  min-width: 100vw;
  min-height: 100vh;
  overflow: hidden;
  margin: 0;
  display: grid;
  place-items: center;
  background: #111;  
}

#game_console {
  width: 100%;
  max-width: 1000px;
  aspect-ratio: 16 / 9;
  position: relative;
  margin-top: 100px;
  background:
    linear-gradient(to bottom, rgba(0,0,0,.65), rgba(0,0,0,1)),    
    var(--root-clr);  
  text-align: center;
  line-height: var(--tile-line-height);
  font-size: 0;
  color: transparent;
  user-select: none;
  box-shadow: 
    0 20px 20px black;
  /*   overflow: hidden; */
}

#deaths_counter,
#time_counter {
  padding: 0rem 1rem;
  font-size: 16px; 
  font-family: system-ui, serif;
  line-height: 100%;
  color: white;
/*   background: rgba(0,0,0,.75); */
  position: absolute;
  
}
#deaths_counter {
  top: 0;
  left: 0;
  transform: translate(0%,-125%);
/*   text-align: left; */
}
#time_counter {
  top: 0;
  right: 0;
  transform: translate(0%,-125%);
/*   text-align: right; */
}

#game_alert {
  padding: 1rem 2rem;
  font-size: 16px; 
  font-family: system-ui, serif;
  line-height: 100%;
  color: white;
  background: rgba(0,0,0,.75);
  border: 1px dashed white;
  position: absolute;
  bottom: 0;
  left: 50%;
  transform: translate(-50%,125%);
  z-index: 99999;
  border-radius: 50px;
  transition: .5s;
  opacity: 0;
  pointer-events: none;
  user-select: none;
}

h2 {
  margin: 0;
  margin-bottom: 10px;
}

.tile {
  /*   outline: 1px dashed rgba(0,0,0,.5); */
}

.ground {
  background: var(--root-clr);
  box-sizing: border-box;
  border-top: 5px solid rgba(0,0,0,.25);
  border-right: 5px solid rgba(0,0,0,.65);
  border-bottom: 5px solid rgba(0,0,0,.65);
  border-left: 5px solid rgba(0,0,0,.25);
  outline: 0;
  z-index: 2;
  /*   filter: brightness(.75); */
}

.innerwall {
  background: var(--root-clr);
  outline: 0;
}

/* lava spikes */
.lava {
  background:
    conic-gradient(at 50% 0%, transparent 0deg 153deg, rgba(0,0,0,.5) 155deg 190deg, rgba(255,255,255,.5) 192deg 205deg, transparent 207deg 360deg),
    conic-gradient(at 50% 0%, transparent 0deg 153deg, var(--root-clr) 155deg 195deg, var(--root-clr) 197deg 205deg, transparent 207deg 360deg);
}
.spleft {
  transform: rotate(-90deg);
}
.sptop {
  transform: rotate(180deg);
}
.spright {
  transform: rotate(90deg);
}

.portal1:after,
.portal2:after {
  content:'';
  width: 150%;
  height: 150%;
  position: absolute;
  top: -25%;
  left: 0;
  background: 
    radial-gradient(circle at 50% 50%, 
      rgba(0,0,0,1) 3px, 
      rgba(0,0,0,.75) 6px, 
      rgba(0,0,0,.75) 10px, 
      rgba(0,0,0,.5) 11px, 
      rgba(0,0,0,.5) 15px, 
      rgba(0,0,0,.25) 16px, 
      rgba(0,0,0,.25) 20px),
    var(--root-clr);
  animation: portal 2s linear infinite;
  /*   box-shadow: 
  inset 3px 0 0 3px rgb(0 0 0 / 25%), 
  3px 0px 0 2px rgb(255 255 255 / 50%); */
  pointer-events: none;
  border-radius: 50%;
}
@keyframes portal {
  50% {
    transform: scale(1.1);
  }
}

.nextlevel {
  /*   background:
  linear-gradient(to bottom right, transparent 10%, var(--root-clr) 10% 30%, transparent 30% 60%, var(--root-clr) 60% 80%, transparent 80%);
  background-size: 25px 25px; */
}

#player,
#player:after {
  content:'';
  width: 25px;
  height: 25px;
  background: transparent;
  position: absolute;
  z-index: 10000;
  pointer-events: none;
}
#player:before {
  content:'';
  width: 25px;
  height: 25px;
  position: absolute;
  left: 0;
  top: 0;
  background:
    radial-gradient(circle at 85% 15%, LightSeaGreen 3px, transparent 4px),
    radial-gradient(circle at 15% 15%, LightSeaGreen 3px, transparent 4px),
    radial-gradient(circle at 65% 90%, LightSeaGreen 2px, transparent 3px),
    radial-gradient(circle at 35% 90%, LightSeaGreen 2px, transparent 3px);
}

#player:after {
  width: 20px;
  height: 25px;
  background: 
    linear-gradient(to top, LightSeaGreen 0%, transparent 0%),
    radial-gradient(circle at 60% 40%, PaleTurquoise 2px, transparent 3px),
    radial-gradient(circle at 50% 50%, black 5px, transparent 6px),
    DarkTurquoise;
  position: absolute;
  top: -2.5px;
  left: 2.5px;
  z-index: 10000;
  border-radius: 50% 60% 50% 50% / 70% 70% 40% 40%;
  pointer-events: none;
  box-shadow: 
    inset 2px 2px 3px 3px rgba(255,255,255,.5),
    inset -2px -2px 3px 3px rgba(0,0,0,.33);
  animation: blink 4s linear infinite;
}

@keyframes blink {
  5% {
    background: 
    linear-gradient(to bottom, LightSeaGreen 35%, transparent 35%),
    radial-gradient(circle at 60% 40%, PaleTurquoise 2px, transparent 3px),
    radial-gradient(circle at 50% 50%, black 5px, transparent 6px),
    DarkTurquoise;
  }
  10% {
    background: 
    linear-gradient(to bottom, LightSeaGreen 60%, transparent 60%),
    radial-gradient(circle at 60% 40%, PaleTurquoise 2px, transparent 3px),
    radial-gradient(circle at 50% 50%, black 5px, transparent 6px),
    DarkTurquoise;
  }
  15% {
    background: 
    linear-gradient(to bottom, LightSeaGreen 0%, transparent 0%),
    radial-gradient(circle at 60% 40%, PaleTurquoise 2px, transparent 3px),
    radial-gradient(circle at 50% 50%, black 5px, transparent 6px),
    DarkTurquoise;
  }
}

/* player 2 player 2 player 2 */
#player2,
#player2:after {
  content:'';
  width: 25px;
  height: 25px;
  background: transparent;
  position: relative;
  z-index: 10000;
  pointer-events: none;
}
#player2:before {
  content:'';
  width: 25px;
  height: 25px;
  position: absolute;
  left: 0;
  top: 0;
  background:
    radial-gradient(circle at 65% 90%, white 2px, transparent 3px),
    radial-gradient(circle at 35% 90%, white 2px, transparent 3px);
  z-index: 10001;
}

#player2:after {
  width: 20px;
  height: 25px;
  background: 
    radial-gradient(circle at 60% 30%, white 2px, transparent 3px),
    radial-gradient(circle at 50% 40%, black 5px, transparent 6px),
    linear-gradient(to top, white, gold, orangered 50%),
    orangered;
  position: absolute;
  top: -4px;
  left: 2.5px;
  z-index: 10000;
  border-radius: 15px 15px 4px 4px;
  pointer-events: none;
  animation: blink2 4s linear infinite;
}
@keyframes blink2 {
  5% {
    background:       
      linear-gradient(to top, transparent 75%, orangered 75%),
      radial-gradient(circle at 60% 30%, white 2px, transparent 3px),
      radial-gradient(circle at 50% 40%, black 5px, transparent 6px),
      linear-gradient(to top, white, gold, orangered 50%),
      orangered;
  }
  10% {
    background:      
      linear-gradient(to top, transparent 50%, orangered 50%),
      radial-gradient(circle at 60% 30%, white 2px, transparent 3px),
      radial-gradient(circle at 50% 40%, black 5px, transparent 6px),
      linear-gradient(to top, white, gold, orangered 50%),
      orangered;
  }
  15% {
    background: 
      linear-gradient(to top, transparent 100%, orangered 100%),
      radial-gradient(circle at 60% 30%, white 2px, transparent 3px),
      radial-gradient(circle at 50% 40%, black 5px, transparent 6px),
      linear-gradient(to top, white, gold, orangered 50%),
      orangered;
  }
}

.goleft:after {
  transform: skewX(10deg);
}
.goright:after {
  transform: skewX(-10deg);  
}
.goleft:before,
.goright:before {

}

.trailBall {
  position: absolute;
  width: 3px;
  height: 3px;
  background: darkorange;
  border-radius: 50%;
  opacity: .75;
  pointer-events: none;
  opacity: 1;
  animation: trail .75s linear forwards;
}
@keyframes trail {
  100% { transform: translateY(-25px); opacity: 0; }
}



.gameIconImage {
  position: absolute;
  border-radius: 30%;
  top: 375px;
  left: 100px;
  width: 225px;
  height: 100px;
}

.gameIconImage:hover {
  position: absolute;
  border-radius: 30%;
  top: 375px;
  left: 100px;
  width: 225px;
  height: 100px;
  opacity: 0.75;
}

.gameIconImageOther {
  position: absolute;
  border-radius: 30%;
  top: 375px;
  right: 100px;
  width: 225px;
  height: 100px;
}

.gameIconImageOther:hover {
  position: absolute;
  border-radius: 30%;
  top: 375px;
  right: 100px;
  width: 225px;
  height: 100px;
  opacity: 0.75;
}

.returnToGamePage {
  position: absolute;
  top: 500px;
  left: 100px;
  font-size: 2.5rem;
  font-weight: 1000;
  text-align: center;
}

.returnToGamePage:hover {
  position: absolute;
  top: 500px;
  left: 100px;
  font-size: 2.6rem;
  font-weight: 1000;
  text-align: center;
  color: violet;
}

.returnToGamePageOther {
  position: absolute;
  top: 500px;
  right: 125px;
  font-size: 2.5rem;
  font-weight: 1000;
  text-align: center;
}

.returnToGamePageOther:hover {
  position: absolute;
  top: 500px;
  right: 125px;
  font-size: 2.6rem;
  font-weight: 1000;
  text-align: center;
  color: violet;
}